AI Insights · Timothy · July 2024
Top 5 Boat Games on iOS in the Netherlands: Q2 2024
Discover the performance of the top 5 boat games on iOS in the Netherlands during Q2 2024, including insights into downloads, revenue, and active users.
In the second quarter of 2024, boat game enthusiasts in the Netherlands have shown significant interest in a variety of iOS applications. Here's a comprehensive look at how the top 5 boat games performed in terms of downloads, revenue, and weekly active users.
My Cruise by EYEWIND LIMITED saw a mixed performance. The app's downloads fluctuated, peaking at 941K in the week of April 22 and hitting a low of 533K in the final week of June. Revenue for My Cruise varied as well, starting at $225 in early April and reaching a high of $237 in the week of May 20. Weekly active users (WAU) showed a general upward trend, starting at 3.3K and peaking at 4.7K in mid-June.
Submarine Jump! from Kwalee Ltd experienced a steady decline in both downloads and WAU. Downloads began at 195K in early April and dropped to 40K by the end of June. WAU followed a similar pattern, starting at 454 and decreasing to 159 by the quarter's end. Revenue for Submarine Jump! remained non-existent throughout the period.
World of Warships: Legends PvP by WARGAMING Group Limited had a varied performance. Downloads started strong at 283K in the first week of April but saw a sharp decline, reaching as low as 6K in early May. Revenue fluctuated, peaking at $205 in late April and experiencing several weeks of lower earnings, such as $14 in mid-May. No weekly active users data was available for this app.
Port City: Ship Simulator from Pixel Federation Games showed consistent revenue generation, peaking at $816 in the week of April 22. Downloads were relatively low, fluctuating between 30K and 101K throughout the quarter. WAU saw a slight decline over time, starting at 511 and ending at 318 by the end of June.
Ship Simulator: Boat Game by Azur Interactive Games Limited had modest downloads, peaking at 62K in mid-April but falling to just 5K by the end of June. The game's weekly active users remained relatively stable, hovering around 1.1K throughout the quarter. Revenue data for this app was not available.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's official site.